Exit from Camelot

My rather defensive paladin in Darkness Falls (an underground realm in Dark Age of Camelot), battling imaginary demonic creatures. Well, at least I was on the right side.

Well, it was kind of fun playing the old game again for a couple weeks. But it was almost a single-player game on the co-op server where I used to play. There were some scattered player on the combined server where all the other old servers had been merged. But over the years they have continued to develop a more and more unique culture and language, so that the public messages were a mixture of names and abbreviations that made no sense to me. I wonder if this would have happened to City of Heroes if it lived for another decade? There was some of it after 8 years, but not so much that you could not get into it pretty quickly, and there were always new people who would ask for advice, and people would answer them politely and quickly.

I guess going back to the ex after the death of your loved one just isn’t very likely to work. Not that I would know except for computer games.

I may still play it as a single-player game occasionally, perhaps. Although this is made unnecessary difficult because the game refuses to acknowledge my mapping of a network drive to store the game files, even though it should normally be transparent to programs outside the operating system. Probably some part of the Electronic Arts paranoia, the same thing that makes The Sims games so hard to run on Linux.

Return to Camelot

Screenshot Dark Age of Camelot: Prydwen Keep

Tinlad, the new overly defensive paladin, at the gates of Prydwen Keep.

It was September 1, 2006. I was writing in my hand-coded on-line journal about leaving my favorite game for several years, Dark Age of Camelot. A new, superior game had taken its place in my heart: City of Heroes. And I wrote: ” I know that unless the game gets an interface as easy and intuitive as City of Heroes, I am not going to return. Probably not even then. Well, unless CoH is closed down for some reason. Perhaps not even then.”

Both of these things came to pass. It is now almost a year since City of Heroes closed down. It is not coming back. A “spiritual successor” is slated for release in 2015. Perhaps I will still be here, and still be interested. But to me it is an ocean of time. And a while ago, I learned that somehow Dark Age of Camelot (DAoC) had survived. It was scaled back. Development is slow when it happens at all. The population is low. The subscription fee is still there, in an age of plentiful free massive online games. The servers have been consolidated, there are now 2 of them from what I can see: Gaheris, the no-playerkilling server, and one common server for all the rest.

And so, I have returned. I am not sure for how long: I paid only for 1 month, and I may not stay that long. But I did stop by.

As promised in that entry in 2006, Itlandsen the overly defensive paladin is going to remain retired, although I may visit him for reference perhaps. I have started a brand new paladin, so that I could go through the tutorial quests from the start. It has been some years, after all, and the game has also evolved for a while after I left. So let’s welcome Tinlad, the overly defensive newbie highlander paladin!  (Yes, I have just shifted a couple letters in my last name, but it was unexpectedly descriptive, since paladins spend their days in plate armor.)

The startup zone for highlanders was moved to somewhere that did not even exist when I was there. The tutorial quests were easy and the leveling quite rapid – I got to level 10 and was ready to leave the startup zone in an afternoon. In the olden days, it took days to get someone to level 10, at least alone. And I spent plenty of time getting familiar with the controls again (and changing some of them – the system is now more flexible and it is easy to set up your own keyboard shortcuts and mouse controls, or choose from popular setups.)

Some memories of the early 2000s did come back, though, once I got back to a zone I was familiar with. And when I saw the entrance to Prydwen Keep, I felt a wave of nostalgia. This was where many of my first characters spent their “childhood”, the levels up to 10. I have no count of how many hours I have spent chasing ghosts and spriggans and bandits in the area between Prydwen and Cotswold. It was also on the ramp up to Prydwen Keep that I parked my favorite character when my trial period was over and I was unable to subscribe to the game, a problem which was later fixed.

My online friends from back then are no doubt long gone. I only saw one other playable character during my stay online, but there are probably others since Gaheris is still running. But the game is playable solo, especially during the first part, as long as you don’t go into the borderlands that are designed for large-scale realm war. I wasn’t into that even back then, and I certainly am not now. Knowing that there is a real person playing the character I am killing is a super turnoff for me. Your turnoffs may vary. ^_^

The extreme longevity of DAoC also shows what a big mistake NCSoft made when they closed down City of Heroes. If they had kept the game subscription-based, slowed development to maintenance and consolidated the least populated servers, they could have had a steady income from people who just never got fed up with the game and subscribed year after year. All for the cost of electricity and fiber connection for the servers. CoH had a system for users to create new content, so it could probably have continued to grow for another decade or two or three, until the end of PC gaming as we know it.

Whether DAoC will last that long, is more uncertain. And whether I will be there, even much more uncertain. But I was there today. It was … alright, I guess. ^_^ But I’m impressed that they kept my characters waiting since 2006 for me to return. Perhaps we all have something to learn from that!