Mission Architect & unwilling villains

2009-04-08 23:19:56

“The Bridge to Your Imagination” says the in-game sign on the Mission Architect building. More important, it is a bridge to a thousand other imaginations as well.

As the City of Heroes servers come to life this evening after hours of downtime, something new emerges into online gaming that has never existed before. Something that catapults the five year old superhero game far ahead of its competition, at least in one particular aspect of the game. Over the next hours and days, thousands of missions (quests) will be brought over from the test servers, and user-generated content will dwarf the original contents of the game several times over.

With “Mission Architect”, NCSoft has given the users nearly the same tools their own designers have, and some that were never before used, to create new story arcs, new opponents and allies, whole new organizations and even species!
Yes, this is the game I was beta-testing a few weeks ago. Unfortunately my creativity is not up to such a standard in this area, so I merely tested other players’ creations. But even so, there were already thousands of missions by the time the beta ended. It is a safe bet that new are being made even as I write this.

This is the unstoppable rise of user-created content, as I have written about quite a few times before. I noted it with Animal Crossing for the Nintendo DS, everyone noted it with Spore. In offline games, Donald Tipton’s quest tools for Daggerfall in the previous century were the beginning, to be followed by official tools for the next two Elder Scrolls games, leading to an ongoing bloom of user-made locations, quests and even a project to recreate the whole fantasy world of Tamriel in lifelike detail, Tamriel Rebuilt. Giving the players the same tools as the developers has greatly expanded the popularity and extended the lifetime of these games, and I expect the same to happen with City of Heroes and its unfortunate evil twin, City of Villains.

Actually, City of Villains (which now comes free with every City of Heroes and the other way around) is my main reason for looking forward to this expansion. (In so far as I do at all – my recent invasion into the territories of brainwave entrainment has left me with both less time and less interest for gaming, so that mainly The Sims 2 has remained and little else. (Civilization III went back in hibernation after four days or so, due to the wrist pain it causes me. I knew it was something.))

I am not much of a villain, for which I am grateful. Of course, this stems in no small part from the American way of thinking, in which setting bullies on fire is a Good Thing. In the real world, and most assuredly in Scandinavia, setting fire to even the most intransigent evildoers will get you branded as the villain. What’s up with all that sympathy for the evil? They already get the chicks, which is the most important thing in a man’s life. Being set on fire seems a reasonable counterbalance. A long list of acclaimed medieval theologians also share this view. Anyway! Back to City of Morally Ambiguous Characters.

City of Villains was released as an attempt to add Player vs. Player combat to the game. An earlier attempt, the Arena, had failed thoroughly. Heroes just did not much like fighting heroes, despite this being a mainstay of Marvel Comics at the time. But PvP was considered the sine qua non of MMORPGs, after the explosive success of World of Warcraft, which came just as City of Heroes was at its peak. WoW, as any half-awake gamer knows, quickly dwarfed not only City of Heroes but every other massive online game in the western world. (Things are a bit different in Asia.) And the fight between the “good” Alliance and the “evil” Horde was the core of this new success game. So, we got City of Villains. It did indeed attract a decent number of players. The PvP was however never to become an important part of the games. The players preferred to stay on their own side, and the few PvP zones were thinly populated at best, sometimes empty, and often used only for each side to perform their own quests as furtively as possible.

In modern superhero comics, it is more the rule than the exception that villains have a heroic streak and the other way around. Seemingly random events and outright misunderstandings may decide which side of the law a character ends up on, and some of the most interesting characters change sides either permanently or for a while. Unfortunately, there is no way to do this in City of Villains. However, there did eventually emerge cooperative zones in which Heroes and Villains may band together against a greater threat. There are only two major zones of this sort, but they are quite popular.

With Mission Architect, ALL player-made content is equally available to heroes and villains.

I trust you see my interest in it now. In particular, the Mastermind class has a unique play style different from any of the hero classes. While some controllers and defenders get “pets” a ways into their career, these are barely sentient energy forms with limited control and mostly fixed abilities. In contrast, the Mastermind commands robots, zombies or various human underlings from the first few minutes of the game, and many of his powers are strictly related to improving the abilities of these assistants. Over time, they become more and more competent and also increase in number, doing most of the fighting while the Mastermind directs the tactics and supports them in various ways.

Being able to play a uniquely villain-side class while doing exclusively heroic missions would expand the game greatly for me and others like me who have no desire to identify with evil.

That said, for most players the appeal will lie in playing an endless stream of new, unique missions, each one different from all the others, and some of them quite unlike anything the player has seen before. It is possible to play all the way from level 1 to 50 solely on Mission Architect content, according to the developers. I can certainly see the appeal in doing just that: Not only would new missions become available faster than you could play through them, but it would also save a lot on travel time. In the game itself, there are different zones with different difficulty level. In Mission Architect, you can access all the missions through the same portal, no matter what the level. It is all right there at your fingertips. Online gaming has never been better than this.

Now if I had time to actually play it…

There went my Sunday

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Marrying a magical robot catgirl makes a lot more sense once you’re a vegetable. But that was my sims’ Sunday. How about mine?

I think I slept more than nine hours this night. And that does not include the half hour I was up in the morning before I crawled back to bed. It seems to me that the new MindFlow meditation actually makes me more sleepy, instead of less sleepy as Holosync did. Or perhaps that’s just my mind playing tricks on me.

(There are reasons why I would suspect those different effects — the two of them try to provoke very different waves in the brain. But I won’t describe that again today.)

I have a bottle of soda standing beside my bed these nights. (Well, technically it is a mattress rather than a bed, but it serves as a bed for me.) Each morning when I wake up, I am so dry that they cannot even swallow unless I drink something first. I could of course use a bottle of water, which is healthier and practically free. But what’s the fun in that? Lukewarm water is just disgusting, but soda is always soda.

Having already slept so long that I had lunch for breakfast, I soon made my pasta dinner for lucnh. (Hey, it is Sunday, why not?) While I was making food, the landlord’s grandmother was doing something garden-related outside. She is in her 80es now, but arrived with a bike and worked for a good while.  She probably has the utmost contempt for my yard skills, and rightly so. Even the road and parking space could need some serious raking after the ravages of the over-eager snow plow. And dry leaves keep piling up on the lawns.

The good news is that as long as the grandmother (and former owner) can still garden here, it is higly unlikely that the house will be sold. I could still be replaced with a better tenant, of course, if the place gets too ugly, inside or out. This reminds me that I really should get rid of more stuff.  Like the issues of New Scientist that I did not find time to read last year. (I did not renew the subscription, at least.) Or the crate of comic books I brought with me from the old apartment, when I had given to the second-hand store the hundreds and hundreds of comic books I was not absolutely sure I would want to read again and again.  Or in other words, I only brought with me those I knew for certain that I would read.  Of course I have not even opened them.

If I don’t read comic books on a Sunday, what do I do?  I have continued to play my Sims 2 “Build a City” project, but it requires only a fraction of my attention.  Today I have started blogging it, which is a lot more work. Pictures to scale and cut and upload… and uploading anything is a trial in itself.  Even though I have a broadband connection, uploading is hit and miss.  Now this is ADSL, not true broadband – it is much broader for download than for upload. This surely fit most people, since they consume a lot more than they produce when it comes to the Internet. But it is worse than just that.  Even the current upload speed should easily be enough for my needs, but both pictures and even text often time out.  I have to disable the firewall again, and even then it is not a sure thing. It could be a Dreamhost problem, I suppose.

In any case, the new site for the Sims 2 challenge is up finally.  You can find it here, not that I think I have any shared readers between the Chaos Node and my sims imperium. Still, I mention it because it took its sweet time getting started. Hopefully future updates will take less time, now that I have a site for it and have found a form I like.

Oh! And I discovered a new online roleplaying game, Ether Saga Online. It is one of those Asian free-to-play games, less detailed and lifelike than EurAmerican MMORPGs like City of Heroes or World of Warcraft. On the bright side, these Asian games run on cheap or old computers. And as I said, they are free.  This one certainly looks Asian in every way, but it is in English and both of the servers are in the USA.

Unfortunately, there is not at all time to even try the game, much as I would have loved to.  I don’t even have time to play the games I already have!  But this must be a wonderful time to be a NEET (Not in Employment, Education or Training) and a Hikikomori (someone who never leaves their room).  Speaking of which, the founder of my Sims 2 city is a former NEET and Hikikomori, and references to otaku culture pop up repeatedly in the story.

Well, that should be plenty for one day!

Short update

Looks like my next fad may indeed be gaming. I started a new “Build a City” challenge  in Sims 2. (Rules here.) This fiendishly complex challenge makes your first sim start all alone with no regular jobs, having to survive on gardening, fishing, selling paintings or novels etc. The goal is to build a thriving city by fulfilling various criteria for getting more people to move to the area, unlocking various careers, shops and nearby neighborhoods.

I was inspired to this one by reading the Build a City challenge of an online friend of mine, at http://j68-birka.livejournal.com/ . Mine is more tongue-in-cheek, with a city called Copycat and a founder named Nekomimi Eien (roughly translated, CatEars Forever). There will be robots. There will be catgirls. There will be catgirl robots. Or perhaps I’ll think of something else if I wake up tomorrow.
The weather is really nice now, but it’s still spring and I come home from work not long before sunset. The night comes later for each passing day though, and the snow is melting AGAIN.

The LifeFlow folks sent me another email. Just in case it wasn’t an automatic mailer, I sent a reply. It is a tough time being a skeptic, even a partial skeptic such as I. Life must be really interesting for the people who think brainwave hacking can cause them to leave their bodies, attract beautiful women and get threatened by the IRS. All this without necessarily believing in higher powers ( not counting IRS).